Picma
Free puzzles, no registration required
No, you don't even need to register, just wait a bit while the game loads and start playing!
Picma currently has 60 free puzzles, one free Daily puzzle and seasonal sets occasionally become available for a limited time.
Create 1 play 3
Creating puzzles is really not that hard! You will earn three credits for each approved puzzle. New puzzles are usually reviewed within 12-48h. Due to a complete lack of time we cannot currently review puzzles. We are however working on a new version of the game that will allow the comunity itself to review and approve the best puzzles. Credits can be used to play any puzzle.
You'll need to register (which takes just a few seconds) and then head to the "Create Puzzle" section in-game.
Buy subscription
Already played the Free puzzles? Can't be bothered to create any? Buy a subscription! It costs about 3€ for a whole month and gives you instant access to our full puzzle library (of 6136 puzzles).
To buy a subscription just click "Play" and in the puzzle select screen click the "Buy Subscription" button in the top left corner.
How to play
Picma is a picture logic game. Your goal is to discover the image hidden within each puzzle using nothing but logic and three simple rules:
Each clue (the numbers at the top and left of the grid) indicates a group of contiguous cells filled with a single colour.
There must be at least one empty cell between each group of the same colour, while groups of different colours do not necessarily have empty cells between them.
Clues are always given in the correct sequence.
That's all you need to known in order to play Picma!
Controls and shortcuts
Basic usage
Click an empty cell to fill it with the currently selected colour/shape. The cross icon is used to mark cells as "empty". Click a non-empty cell to remove the colour/shape.
Colour/Shape selection
Click the coloured icons (located in the bottom left corner of the screen) to select each colour/shape. Pressing the Colours/Shapes button will toggle between the use of simple colours or varied shapes to identify cells and hints.
Shortcuts: Pressing "Z" will cycle through all available colours. Pressing the numeric keys "1-7" will switch to the corresponding colour. Pressing and holding "Shift" will temporarily select the cross/empty marker.
Panning the view
Click the "Pan" button and then click and drag the grid into the desired position. Click the "Pan" button again to resume play.
Shortcuts: Use the "W", "A", "S", and "D" keys to respectively move the grid up, left, down and right. Pressing and holding "Ctrl" will temporarily allow you to click and drag the grid.
Zoom In/Out
Click the respective buttons to change the size of the puzzle.
Pause
Click the watch in the top right corner of the screen.
Hint
Click the "Hint" button and then select a row/column to have it automatically filled. Click the button again to cancel. One use only.
Game Mode
Free Mode is the default and will not correct any mistakes. Supervised Mode will correct mistakes at the expense of a time penalty. You can toggle between the two game modes in the Options screen.
What if?
Entering "What if?" mode allows you to try out a partial solution. Changes made to the puzzle within this mode can then either be applied or discarded.
Display
You can view the colours within the game as a "Sketch", "Simple" or as "Shapes", allowing colourblind users to enjoy Picma. You can choose the Display mode in the Options screen.
Exit
Pressing the green X button in the right bottom corner saves your progress (if any) and exits the current game. You may resume play from the Main Menu.
Puzzle creation
It really is easier than you might think. Just think of a subject and start drawing! When you're finished you should name your picture, press the "Validate" button and then submit it.
Your puzzle will be reviewed and in most cases added to the puzzle library, making it available for others to play and crediting your account.
Puzzle review
Picma puzzles must follow certain constraints in order to be solvable. As such, not all pictures can actually become a puzzle.
The validation tool embedded in the editor will automatically check images for the required technical aspects, simply asking you to tweak any areas it finds problematic.
When you submit your puzzle it enters a triage area where we can review and if necessary tweak either the name or the puzzle itself.
Your puzzles appear under the "Own" tab, with those under review showing an orange outline. Only you (and us) can view those puzzles. Any submitted puzzles that are missing from this list have sadly been rejected.
Basic guidelines
While we do make occasional exceptions you should always try to follow these guidelines:
Recognizable image
To put it simply, your puzzle must actually look like something other than random lines or patterns, as these do not make a very interesting puzzle.
Limited text
Your puzzle may have some text, but it must always be accompanied by a picture. Text by itself, including single letters/numbers, will not be accepted.
Simplicity
In an effort to maintain some quality standards, very simple puzzles (particularly at larger sizes) may be rejected. This is however the least common reason for a puzzle to be rejected.
Given that many flags would not be accepted due to their simplicity, and in order to be impartial, we do not accept any (real-world) flags.
Fill-ins
Due to the way Picma puzzles are solved, complete fill-ins are trivial and therefore very boring to "solve". Always leave some empty spaces to make your puzzle more interesting.
Duplicates
We strive not to have any exact duplicates in the puzzle library. When found, the most recent puzzle will be removed. Puzzles based on game characters are the ones most prone to this issue.
Sensitive subjects
Our community is global and includes both young and old. Generally offensive puzzles, as well as those with obscene, political or missionary pictures will not be accepted.
| ralig | 6135 |
| sofinouchka | 6135 |
| kunolacarai | 6135 |
| dramagirl | 6134 |
| littlewitchy1 | 6133 |
| bmenmuir | 6133 |
| stauffka | 6130 |
| elanormott | 6125 |
| KaleighS | 6111 |
| Fulmen | 6051 |
Nonograms, also known as Paint by Numbers, Japanese Crosswords, Griddlers and by various other names, are picture logic puzzles in which cells in a grid have to be coloured or left blank according to numerical clues given at the side and top of the grid in order to reveal a hidden picture.
Originaly invented in 1987 by both Non Ishida, a Japanese graphics editor, and Tetsuya Nishio, a professional Japanese puzzler (although with no connection between them). Nintendo played a part in the popularization of the puzzle mechanic, by the name of Picross, releasing games for the Gameboy, SNES and more recently, the DS. Nonograms now appear in many newspapers and gaming publications, along with other popular puzzles such as crosswords and Sudoku.




